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Thursday, June 23 • 15:00 - 16:00
CON08.03b - Undergraduate course gamification: Forging beyond multimedia and social media contexts into health sciences curriculum

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Gamification is becoming a popular alternative to traditional classroom structures and practices with the potential of engaging students with the classroom material. Gamification is the application of game mechanics and player incentives to the non-gaming classroom. When designed correctly, gamification has been found to increase engagement and encourage more participation among users. In this presentation we plan to discuss our approaches, successes and failures when we gamified three face-to-face, undergraduate courses, a business multimedia, a family health nursing, and a social media course. Quantitative and qualitative data that were gathered will also be presented. Finally we will demonstrate the D2L plugin modules that were developed to support the gamification of the three courses.

In this session participants will have the opportunity to be engaged by the review of recent and ongoing research work in the field of gamification at the university undergraduate level. Design concepts, creation of narrative and testing of the narrative/gameplay interfaces will be reviewed and discussed, alongside an overview of how to evaluate educational games for effectiveness. A demonstration of how a given learning management systems (LMS) was used to implement different gamified elements, specifically a leaderboard, avatars and a simulation environment. In addition, there will be a discussion on how to integrate these elements with the LMS grading and communication systems, and how student appeals and other institutional demands on instructors can be mitigated. Participants will have access to members of an experienced educational design team to address inquiries and issues related to game implementation in their own setting. The presentation will be gamified and multi-media rich. We will also invite analysis of the suitability for using similar approaches for diverse target populations that could be used by participants.


Rob Bajko

Rob Bajko, Ph.D., Lecturer, School of Professional Communication, Ryerson Dr. Bajko’s research interest involves the impact of mobile technologies such as laptops, tablet computers, smartphones, and cellular telephones on the cultural, business and social behaviour and attitudes... Read More →

Raquel Meyer

Raquel Meyer, PhD, RN is Manager of the Baycrest Centre for Learning, Research and Innovation in Long-Term Care. Dr. Meyer completed her doctoral studies and Nursing Early Career Research Award at the Lawrence S. Bloomberg Faculty of Nursing (Toronto).

Additional Authors

Deborah Fels

Deborah Fels, PhD is a Professor of Media Studies and School of Business at Ryerson University. Dr. Fels holds a BASc (Guelph), MHSc in Clinical Engineering, PhD in Industrial Engineering (Toronto), and a PEng.

Jennifer Reguindin

Jennifer Reguindin, BScN, MScN, GNC(C), RN is an interprofessional educator for the Baycrest Centre for Learning, Research and Innovation in Long-Term Care. Jennifer holds a Bachelor of Science in Nursing degree (Ryerson) and a Master of Science in Nursing degree (York).

Karen LeGrow

Karen LeGrow, RN, PhD., Assistant Professor, Daphne Cockwell School of Nursing, Ryerson UniversityDr. Karen LeGrow received her BN from Memorial University of Newfoundland, her MN from Dalhousie University, and her PhD from University of Toronto. Her clinical expertise is in the areas... Read More →

Lori Schindel Martin

Lori Schindel Martin, RN, PhD is an Assistant Professor in the Faculty of Nursing at Ryerson University. Dr. Schindel Martin earned a PhD in Health Sciences, Nursing from McMaster University.

Sheraz Siddiqui

Sheraz is a fourth year computer science student at Ryerson University.

Thursday June 23, 2016 15:00 - 16:00 EDT